The Crew : The Quest for Planet Nine

(3 customer reviews)

Online Price : £12.49

: £13.50
You save: £1.01

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SKU: 8147430150005 Categories: ,


In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space.

With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count.

The team wins only if every single player is successful in fulfilling their tasks.

The game comes with 50 missions

Additional information

Weight 0.5 kg

3 reviews for The Crew : The Quest for Planet Nine


    It doesn’t matter if you’ve never played a trick taking game before, the language of interpreting other players moves is something you’ll pick up as you play through the introductory missions easily and then use that to translate to your own play as the scenarios become more advanced – all 50 of them!

    While the theme is rather tacked on, the artwork is lovely and Sci-Fi fans will enjoy the little Easter eggs within the artwork. However this also means non-Sci-Fi fans can enjoy the game without getting bogged down by the Space theme by simply skipping the short flavour text between missions.

    The two player variant with an automa works really well too, so I have no problems recommending this game to any player count or level of experience with modern board games – in fact if you grew up playing Whist of Bridge with Grandma then you have the bulk of what you need to play already learned.

    So ultimately, especially at around £12.50, you can’t go far wrong with picking up The Crew.

  2. Adrian Williams

    As the title says. If you do not own this filler, then what have you been doing with your cash?


    This game takes a simple trick taking basis and adds more complexity as you get further in.

    There’s some nice little twists to the basic idea, building to a light touch campaign / story as you play. It’s not enough to win a trick, sometimes you have to do it in a certain order or not at all, all the while not giving away what cards you have.

    For those more familiar with big, chunky games this may seem like a filler title but I’ve not played a filler game with so much ‘one more go’ feel to it!

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