Space Base

(3 customer reviews)

Online Price : £38.99

: £44.99
You save: £6.00

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SKU: 729220070326 Categories: ,


In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!
Space Base is a quick-to-learn, quick-to-play dice game using the core “I roll, everyone gets stuff” mechanism seen in other games. It’s also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.

Additional information

Weight 1 kg

3 reviews for Space Base

  1. Tannerd

    This is one of my favourite family games – it’s easy enough for kids to understand the main part of the game, whilst still allowing for different strategies to keep grown ups interested. Almost no down time, as every players roll can also boost the other players, so it keeps you engaged and stops the kids wandering off bored.

  2. Clare

    A clever engine building game which is really nicely themed and has some unique and fun mechanics. (If you have played Machi Koro this is a similar but much improved and more interesting game!)
    Plenty to think about between turns and keeping the whole table engrossed as the game progresses.

  3. Nicky Gouldstone

    If a game can be played where everybody wants you to roll the same number, it would be boring. What I like is spending each of my turns telling my player the following.

    “Look Russell, no pressure but if you roll a 9, you’ve basically lost the game”
    “No pressure…..honestly……just don’t roll a 9”

    And typically he goes and rolls a 12 and he gets 45 gold, 16 VPs and buys 4 free cards.
    Its a great game with so many unique feature to list them all here would be foolish. If your on the fence, don’t be just buy it you wont be disappointed.

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