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Gloomhaven

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Gloomhaven
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Our Price:  £139.99(Inc. 20% VAT)Earn 139 Loyalty Points
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Brand:  Cephalofair Games
Game Type:  Adventure
Intended Audience:  General
Minimum Age:  12+
Player Count:  1-4
Game Duration:  90-180 minutes

Availability:  

  

1 in stock, dispatch within 1 working day


15th June 2018 - We now have confirmation that we are getting our full order from both distributors so we have reopened preorders for our final 6 copies. They are shipping them to us on Monday, so should arrive with us on Tuesday. We will ship them out as soon as we can, that will be Tuesday or Wednesday depending on what time they arrive. They will be shipped by DPD (Next day in the UK)

Due to the size & weight of the package and the distances it has traveled - one of the distributors has warned all retailers that some boxes may have some minor cosmetic damage - however this will not affect your gameplay/experience.

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Essentially, every turn a player will play two cards out of their hand. Each card has a number at the top, and the number on the first card played will determine their initiative order. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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