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Crisis

Crisis
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CrisisCrisisCrisis
CrisisCrisis
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Part Number:  LDR1814000
Brand:  LudiCreations
Game Type:  Worker Placement
Intended Audience:  General
Minimum Age:  14+
Player Count:  1-5
Game Duration:  60-120 minutes

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No stock, delayed despatch

  (1 Review)

Special Offer:  Discounts of 3% and 6% are available when you order £75.00 and £150.00 or more of selected products.

Axia — a land with a glorious past, a most uncertain present, and an even more unpredictable future. Populated by what has been described as a fervent and warm-blooded people, Axia is in crisis – economic, social, and political: the longest-running recession in its modern history, the highest inequality in years, and a political system teetering on the brink of collapse.
 
In more ways than one, Axia is fighting against itself. Old divisions of the past have given way to new ones, and this generation – along with the next ones – has the most to lose.
 
Will you, along with your fellow industrialists, do your part to help Axia? Will you sacrifice short-term gain in the present for a brighter future? Can you do that, and survive? Perhaps you can, and perhaps you can even thrive – and you will, if you see opportunity where others only see crisis!
 
CRISIS is a turn-based game for 1-5 players who assume the roles of businessmen, trying to rebuild their businesses and create value at a particularly challenging time. By skillfully placing their managers in a position to invest in companies, trade resources, and navigate the local bureaucracy and regulations, they can thrive and prosper in a time when others might struggle and decline.
Average Rating (1 Review):  
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Rating:  
Place workers to build engines
Sunday, 28 July 2019  | 

Having never heard of this game until yesterday I was pleasantly surprised by it. Collectively you and other players are trying to save a fragile economy, individually you are trying to be the best at saving it.

Placing workers gets the usual type of things like resources or income, but nothing is ever free, coming at a cost of points or cash or both.

To get the "free" stuff you'll have to buy buildings such as farms, power plants and resorts that will generate resources. To make these engines run though you're going to need employees, the better they are, the more efficiently your engine will run.

The goal all of this is to meet a market demand for types of resources, which become more exotic (and more complicated to produce) as the game goes on, which your will sell for cash and points.

Every round, of which there are seven, there is a target score to hit. Every player that beats the target, helps the economy, every one below it, drags you closer to financial collapse, which can result in everyone losing.

The puzzle is working out how best to complete all the steps you require to meet the demand that is arriving in the next few turns. It feels like there are multiple paths to victory here and I look forward to playing it again to try some of them out.

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