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Part Number:  HPGGSUH2600
Brand:  Starling Games
Game Type:  Worker Placement
Intended Audience:  General
Minimum Age:  13+
Player Count:  1-4
Game Duration:  45-90 minutes



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  (1 Review)

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Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

Average Rating (1 Review):  
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Brilliantly prresented, surprisingly deep tableu/worker placemant
Monday, 5 November 2018  | 

When you first play this game, in the first few turns you're going to think "I don't have enough workers, I can't get enough stuff, I'll never fill my city!", then on your last few turns you'll be thinking "There's not enough space in my city! I can do more!".

This game ramps up unexpectedly and the more you play it the more you can work out the chains and action efficiencies that are hidden within this fantastic looking game. This is a worker placement game where, if you can, you want to put off placing your workers, in favour of building your city by placing cards that you build with resources your workers collect. Some cards allow you to "buy" other cards for free, which is where the action efficiency begins.

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